Episode 1 of Burrowed Fears — titled The Stalker — is the chapter that hooked most of the community. You play as a student studying at home on an ordinary evening that turns into a nightmare when a stranger appears at your back door. This walkthrough covers every major story beat from the opening study session through the final chase, without skipping the dialogue and choices that make the episode work. Watch the gameplay video above for visual reference, then follow the steps below.
Opening: Studying and Flow State
The episode begins inside your character's house. You are preparing for exams or coursework, and the game establishes a calm, domestic atmosphere before anything goes wrong. Walk to your desk and interact with study materials when prompted. The game may ask you to enter a flow state — a focused studying sequence where you remain at the desk and follow on-screen prompts.
Do not rush this section. The studying phase is deliberate pacing: Burrowed Fears uses quiet moments to make later horror land harder. While you study, pay attention to ambient sounds — a ticking clock, distant traffic, the hum of electronics. Your in-game phone may buzz with messages from friends or family. Read each text; they establish relationships and set up context for later events. If dialogue options appear, respond naturally. Choices here rarely cause instant failure, but they shape the tone of your character's reactions when danger arrives.
Study Phase Tips
- Stay at the desk until the game transitions you out of the study sequence.
- Check your phone whenever it vibrates — early texts foreshadow the pizza order.
- Explore the house briefly if the game allows free movement; familiarizing yourself with room layout helps during the chase.
- Note the location of the back door, front door, and neighbor's house direction.
Ordering Pizza
After the study session, the story advances to evening. Your character decides to order food — typically pizza — because studying worked up an appetite. Interact with your phone or computer to place the order. Follow the prompts exactly: select items, confirm delivery, and wait.
This is a key narrative beat, not filler. The pizza delivery creates a reason for someone to approach your house and gives the stalker a plausible excuse to be on your property. While you wait, the game may let you move around the house again. Use this time to lock doors if the option appears, though the critical locking sequence comes later. Phone messages may update with delivery ETA or friends checking in on your study session.
The Back Door Stalker
The horror centerpiece of Episode 1 arrives when you investigate activity at the back door. You may hear knocking, footsteps on the patio, or see a shadow through the window. The game builds tension through audio before visual confirmation — this is where headphones and high graphics settings matter most.